The past few weeks have been very busy with the peak of midterms coming and going and the medium homework questions due for engines. I have 35 xp now so I am on track to completing my homework questions. For this period I did the pong question and the keyframing question in engine.
Specular Shader Test - Project Pinnacle
So onto my game, over the last few weeks we have implemented a lot of things. These include global illumination, models, specular lighting, and networking. Yes we have the ability for 2 players from 2 computers to inhabit the same space online which is a very large step in making our multi-player game a reality!
Global Illumination - Project Pinnacle
This next work period is loading in all of our assets. Next I am going to have to load in audio and music to the game which involves implementing fmod and re-familiarizing myself with it. This shouldn't be too hard but I will need to learn how to get it working in 2LoC. Hopefully this goes smoothly. I do quite enjoy doing the audio of a game and plan on sitting in on many of the audio talks during MIGS.
Multiplayer Mode - Project Pinnacle
Another thing that can be noted is that all of our models are still in T-pose. This is because we are still working on our animations and while that is happening our programmers are hard at work implementing any animations at all into the engine. This is a key part in the next step of our game. It would look quite silly if the player you're facing was permanently in T-pose.
Global Illumination 2 - Project Pinnacle
So that's the update for this blog! Things are moving well and we are right on track to finish our game and have time to polish it. MIGS will be an awesome experiance for me and my team as most members are also going. A side note is I have made a new business card for the trip which I will post on here. And of course, we need to end it with a joke!
Credit to xkcd
http://blog.protectedstatic.com/wp-content/uploads/2007/05/pointers.png





No comments:
Post a Comment