Gun Concepts - Noah Van Nest
So onto the new idea... it is a versus FPS in which players are in an arena. Players have limited bullets and parkour/melee abilities. The players also have the ability to deflect and parry their opponents' bullets. We feel this is a much more manageable task and a much easier game to make fun. Our main reason for switching was we wanted to focus on something fun instead of something ambitious and impressive. We did feel we could pull off our old idea but we were worried it would not be fun because there would be no time to polish the experience.
Character Concept - Liam Svirk
As far as development goes we are doing very well. We already have movement, shooting, wall running, and levels loaded in. The levels have baked in lighting and we are working on adding more balanced levels in the coming weeks. Obviously one of the next steps is adding in another player so the players can duel against each other. This involves some networking which we are looking at implementing into the engine itself.
Screen Shot In Engine
One of the things still left to do is to add FMOD into the engine. This is a relatively simple task that I will personally take care of. This way we can add some music and get our game into the right feel. This is important to make the game fun and immersing the player in the experience. After this we can move onto shaders.
Wall Running In Engine
Though the sample images I have provided actually follow our new artstyle very well we are looking for new things to add to make it look unique. Our inspirations for the visuals are games like REZ, Mirrors Edge, and Portal. This involves low poly models with bright tones and accent colours. We are keeping the futuristic white washed look but adding accents in colour to make things pop. This can be done through shaders. We will add bloom to make things look nicer and brighter. Also we want to add depth of field among other shaders to make our game stand out visually. As for now, we just have baked in lighting and the white AO looking block levels. We will also be adding the gun in the next few weeks.
Mirrors Edge - EA
I would definitely say we have our work cut our for us for the next few weeks before the next blog. That being said, we have a very solid base already and we are well on our way to making a great fun game. I am very much looking forward to what we can accomplish.
To End My Blog...:
I figured I would include a programming joke to make it stand out.. So here we go.
A guy walks into a bar and asks for 1.4 root beers. The bartender says "I'll have to charge you extra, that's a root beer float". The guy says "In that case, better make it a double."





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